function UnityProgress(o,n){if(o.Module){o.loadingBox||(o.loadingBox=document.createElement("div"),o.loadingBox.id="loadingBox",o.container.appendChild(o.loadingBox)),o.bgBar||(o.bgBar=document.createElement("div"),o.bgBar.id="bgBar",o.loadingBox.appendChild(o.bgBar)),o.progressBar||(o.progressBar=document.createElement("div"),o.progressBar.id="progressBar",o.loadingBox.appendChild(o.progressBar)),o.loadingInfo||(o.loadingInfo=document.createElement("p"),o.loadingInfo.id="loadingInfo",o.loadingInfo.textContent="Loading Piano...",o.loadingBox.appendChild(o.loadingInfo));var a=200*Math.min(n,1);o.progressBar.style.width=a+"px",o.loadingInfo.textContent="Loading Piano... "+Math.round(100*n)+"%",1==n&&(o.loadingBox.style.display="none")}}